We’ve come a long way from when digital ad networks first started back in the 90s. Many of the improvements we’ve seen in ad network technology have occurred on the publisher side. Unfortunately, the industry has not been very creative in expanding the definition of a publisher, or in monetising the wealth of potential inventory on the web. Gaming has come to the party a tad late, but dedicated ad networks such as Bidstack, Venatus and Fanbyte are doing their bit to make up for lost time. And while gaming is a lucrative vertical, with an estimated industry wide revenue of over $100 billion, it has its pitfalls:
Children game too. There are currently a variety of initiatives employed to protect children from the effects of advertising. However, regulation for advertising aimed at children does not currently address all gaming sites accessible to children. It seems obvious not to wait for legislation, but in the meantime, many (sometimes unconsciously) are taking advantage of these loopholes.
Often the methods employed are subtle, like the insertion of brands and real products into virtual worlds to enhance the realism of these games, sometimes referred to as advergaming. Unlike conventional advertising, that encourages more passive engagement for children, advergames bring children into direct contact with the brand and driving greater interaction and engagement.
In July 2018, the German Federal Court ruled that aggressive advertising messages aimed at children, urging them to purchase goods for the game “Runes of Magic”, are not permitted. The purchase of goods or advantages in online games is common practice worldwide. While it is not directly targeted at kids, many minors are caught in the trap. Legislation and regulation will eventually come, it has too. In the meantime, however, the focus of legislators and charities alike is on the gambling industry, and rightly so.
Unlike gaming, online casinos in the UK have been under intense scrutiny since the Gambling Commission was established under the Gambling Act 2005. Apart from reviewing the activities of licensed operators, the Commission is authorised to take regulatory actions against those licensees who breach the rules in some way. The regulatory actions can range from issuing a warning, to imposing a fine on those who violate license conditions. In situations where additional investigation is required, the license can be revoked.
The Gambling Commission is not an idle threat. They carried out more than 160 investigations in the 2018/2019 financial year and imposed a variety of sanctions on operators, including financial penalties. Operators in the UK paid out £19.6 million in penalties over the course of a year for failing to protect problem gamblers and stop money launderers. Among the firms to be fined were online casino company Daub Alderney, which was ordered to pay £7.1 million, and Paddy Power Betfair (Flutter Entertainment) which was fined £2.2 million.
Thanks to these efforts, the gambling industry has never been cleaner. Furthermore, there are rigorous age restrictions and enforcements. To partake in online gambling, a person must be age-verified. This ensures that advertisers on gambling platforms are not only fully mitigated from the risk of advertising to minors, they are also shielded from paying for views from minors with no intent or means of purchasing. In fact, with today’s targeting technology it is possible to refine your audience beyond just age. It is possible to focus your advertising spend on your target audience based on their interests, behaviours and their geographic location.
Targeting is an important ability due to the wide reach of online casinos. Don’t be misled with the image you may have of the gambling community being middle-aged men. According to the British Gambling Commission’s 2018 report, nearly 9 million British people are regularly spending their time and money in online casinos. A number that has steadily climbed by about half a million people each year since 2014. Surprisingly, the largest year-over-year growth is happening in the 25-34 age group. Looking along gender lines reveals even more surprises, with the percent of women who have gambled (41%) trailing only slightly behind the percentage of men who have gambled (48%). Much of this growth and expansion is thanks to advances in technology which have drawn in a younger and more diverse crowd.
This wellspring of untapped potential is what drove the creation of onload {media}. Online casinos have a large, diverse, engaged audiences, and yet no other agency was prepared to do the work required to seize the opportunity. Onload {media}, as the first of its kind agency focused on the online casino market, developed strong relationships with real money online gambling operators and game suppliers in order to create a fun and seamless experience that transitions naturally between game and advertisement. Real money-online gambling includes all online gambling sites where participants are actively engaged in playing a game that they are wagering real money against. It does not include passive activities like sports betting. Onload {media} takes the time that is usually wasted waiting for a game to load and fills it with rich advertising to keep the player engrossed. Join us and take advantage of this unprecedented opportunity to connect with a diverse and growing audience. Whether you represent a gambling charity looking to connect or a company looking to gain visibility for its products and services, onload {media} is the partner you are looking for to deliver unmatched results.
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